![]() ![]() ![]() The Fighter relies mainly on close-quarters physical attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the game. Players may choose to play as a fighter (Baratus), a cleric (Parias), or a mage (Daedolon). Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis, before the final showdown with the Serpent Rider.Ī new series feature introduced in Hexen is the choice of three character classes. The player assumes the role of one such hero. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.įollowing the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb. The title comes from the German noun Hexen, which means " witches", and/or the verb hexen, which means "to cast a spell". It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software through GT Interactive on October 30, 1995. ![]()
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